![]() ![]() ![]() GamesBeat: The way you approached development of the tactics and the battlefields is different in Tannenberg. Just like with Verdun, which was for us the symbol of the Western Front, with its attrition warfare, the longest battle, Tannenberg is the symbol of the Eastern Front in that regard. Also, for us, it was the most known battle, and very impactful. There’s a great cultural theme built around it. But Tannenberg obviously being the battle where the Teutonic knights were defeated - the whole idea of the battle of Tannenberg at the time was thought of as a revanche for their defeat in the 1300s. The battle didn’t take place at the actual location called Tannenberg. There’s this giant cultural clash behind it. It’s the point where two civilizations clashed, the eastern Russians versus the western Germans. The Nazis used it later on, mystified it. It has an almost cultural phenomenon to it. It goes a bit beyond just the operation or the strategic victory that took place there. Why Tannenberg specifically? Tannenberg being the most known battle on the Eastern Front, where the tide of the Russian assault toward Germany was slaughtered in the early days of the war, that had massive symbolic value. We try to encompass the entire front, and all these different visual themes. You go to the Carpathian mountains, the Polish plains, all the way to the Black Sea, where it’s a very dry area in Bulgaria, a grassland. We tried to represent each sector of the front, each different, unique environment and strategic frontline in the game. We have maps from the Baltic to the Black Sea. Jos Hoebe: With Tannenberg, just like Verdun, we wanted to try to encompass the entire Eastern Front. GamesBeat: I can understand going to the Eastern Front after Verdun, but why Tannenberg? This is an edited transcript of our interview. ![]() We discussed the history of the Eastern Front, the roles smaller countries like Bulgaria and Romania played amid the greater empires of Germany and Russia, and how to adapt the tactics and weapons of such warfare for a video game. It’s hard to make a multiplayer shooter like this 100% historically accurate, so they instead aimed to preserve the feel and spirit of these battles.īack when Tannenberg was getting ready to hit the PlayStation 4 and Xbox One (it’s on PC as well), I interviewed Blackmill owner and founder Jos Hoebe. Tannenberg developers Blackmill Games and M2H wanted to capture the feeling of the Eastern Front. You have the historic encirclement of Russian forces at the Battle of Tannenberg, the siege of the Przemyśl, and the frequent German bailouts of Austro-Hungarian allies. Sometimes, it’s even more interesting, as armies were able to move around more freely than in the stalemate of the West. We hear about and read about the Somme, Verdun, or Passchendaele more than we do the Masurian Lakes or Tannenberg, the namesake for Blackmill Games’ second World War I multiplayer shooter.Īnd that’s a shame because the Eastern Front’s conflict can be just as fascinating as what happened in the West. When World War I comes up in popular culture, the Eastern Front gets far less attention than the battlefields of the West. At the event, we will also announce 25 top game startups as the 2024 Game Changers. We're thrilled to announce the return of GamesBeat Next, hosted in San Francisco this October, where we will explore the theme of "Playing the Edge." Apply to speak here and learn more about sponsorship opportunities here. ![]()
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